Computer Graphics

Students will be introduced to the character pipeline for games and animation. We will focus on modeling a high-quality CG base character of the student’s design. Modeling the base mesh is one of several technical art disciplines.

The students will be taught to use AI Tools to design interesting and complete characters for modeling. Professional graphics software will be demonstrated and used throughout the modeling process. The 3D software program will be demonstrated from a user’s perspective and explained from the software engineer’s point-of-view specifically for 3D character production.

Manipulating and visualizing 3D graphics data is a valuable skill for graphic engineers and 3D designers. The students will train this skill throughout this course. Students will learn character anatomy, structure, and 3D design. Students will distinguish and demonstrate critical elements of digital character modeling including contour layout, form, abstraction and character design that distinguish levels of quality and refinement in CG character models.

This is a project-based class that includes a teaching strategy of short lectures, project demonstrations and one-on-one training.

Eligible students will find prior experience in Photoshop, Maya or other modeling tools useful, but it is not a pre-requisite.

Instructor:
Mark van Langeveld

Biography

2025 Syllabus