Students will be introduced to the character pipeline for games and animation. It will include design, anatomy, modeling, texturing, rigging, programming, and animation overall, while focusing on character modeling in depth. They will learn, in part, through visits to Penn’s own LiveActor motion capture studio, the Human Modeling and Simulation Center (HMS), and field trips to related companies.
Beginning with clay modeling, sketches, and progressing quickly to some of the most advanced software in the industry (such as Alias, Maya, and Photoshop), students will use their creative powers and technical skills to produce a character that can be used in games and animation.
Eligible students will find prior experience in Photoshop, Maya or other modeling tools useful, but it is not a pre-requisite.