2025 Program Dates

July 6th – 25th

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Computer Graphics Faculty

Faculty Advisor:

Dr. Norman Badler

Norman I. Badler is a Professor of Computer and Information Science at the University of Pennsylvania and has been on that faculty since 1974. Active in computer graphics since 1968 with more than 200 technical papers, his research interests include embodied agent animation and simulation, human-computer interfaces, crowd modeling and control, and computational connections between language and action. Badler received the BA degree in Creative Studies Mathematics from the University of California at Santa Barbara in 1970, the MSc in Mathematics in 1971, and the Ph.D. in Computer Science in 1975, both from the University of Toronto. He was the Cecilia Fitler Moore Department Chair of Computer and Information Science from 1990-94. He directs the SIG Center for Computer Graphics and the Center for Human Modeling and Simulation at Penn. Among the Center’s achievements are the human modeling software system Jack that was the basis for a spin-off company in 1996; the software is now marketed by Siemens. He is the Director of the BSE in Digital Media Design undergraduate program and the Faculty Executive Director of the Masters in Computer Graphics and Game Technology program at Penn. During 2001-2005 he was also the Associate Dean of the School of Engineering and Applied Science.

Instructor:

Dr. Mark van Langeveld

vanlangeveld Mark Christensen van Langeveld received his B.S. degree from Brigham Young University in 1985, his M.A. in Design at the University of California Los Angeles in 1990, his M.B.A from Northwestern University in 1999, his M.S.E in Computer Graphics and Game Technology at the University of Pennsylvania in 2005, and his Ph.D. in Computing at the University of Utah in 2009. His industry experience included designing and directing interactive music videos for Sting and Peter Gabriel, working on several AAA video games in varied rolls, and designing and directing the first major interactive TV (I-TV) show at Microsoft that was called Vine Street. His passion is to teach in the intersection of art and engineering. Most recently, he is a professor at the University of Utah in the Entertainment Arts Engineering program. His research is educational game products and game simulations.

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